Gnome: Though not as good as Halflings, Gnomes get a bonus to Charisma, and have some interesting abilities. When she does, she makes the attack against the target's touch AC and ignores all damage reduction possessed by the target. My gf made a swashbuckler, and I'm doing most of the character building (she's great at character building, but I love the crunchy mechanics stuff, and she just tolerates it, so it's a good trade). This deed alters (but does not replace) the precise strike deed and replaces one other 3rd-level deed. If a creature doesn’t have one of the listed body locations, that body part cannot be targeted. She can use this ability in conjunction with the derring-do deed.

Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can stand up from prone as a move action without provoking an attack of opportunity. Your taunts and threats earn your foes ire. FAQ. Swashbucklers and gunslingers perform impressive deeds through their grit and panache, but some are capable of truly spectacular acts known as renowned deeds. These fast and agile combatants serve as protectors for spellcasters and flank mates for rogues and slayers, while waiting for the opportunity to show panache and score the killing blow on some lumbering hulk. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. Look at alternate racial abilities (especially Fleet of Foot and Low Blow). Swashbuckler Weapon Mastery (Ex): At 20th level, when a swashbuckler threatens a critical hit with a light or one-handed piercing melee weapon, that critical hit is automatically confirmed. Superior Feint (Ex): At 7th level, a swashbuckler with at least 1 panache point can, as a standard action, purposely miss a creature she could make a melee attack against with a wielded light or one-handed piercing melee weapon. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. The swashbuckler gains three additional uses of charmed life and can activate the ability as a free action, even outside of her turn. | 3.5e SRD This deed replaces dodging panache. Swashbuckler’s Grace (Ex): At 7th level, while the swashbuckler has at least 1 panache point, she takes no penalty for moving at full speed when she uses Acrobatics to attempt to move through a threatened area or an enemy’s space. | d20HeroSRD The Half-Elf favored class bonus gives more uses of Charmed Life, but Swashbucklers already get enough uses of Charmed Life to get through the day, so take the Elf or Human favored class bonuses instead for extra Panache points. Evasive (Ex): At 11th level, while a swashbuckler has at least 1 panache point, she gains the benefits of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. Stunning Stab (Ex): At 19th level, when a swashbuckler hits a creature with a light or one-handed piercing melee weapon, she can spend 2 panache points to stun the creature for 1 round.

The Gnome favored class bonus gives more uses of Charmed Life, but Swashbucklers already get enough uses of Charmed Life to get through the day. Dizzying Defense (Ex): At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the fighting defensively action as a swift action instead of a standard action. Alternatively, the swashbuckler can spend 2 panache points to deal 1 point of Strength, Dexterity, or Constitution bleed damage instead (swashbuckler's choice). Characters may take more than one archetype if they meet the requirements.

This ability counts as having the Weapon Finesse feat for purpose of meeting feat prerequisites. She debuted as an iconic in the Advanced Class Guide in August 2014. Add +1/6 to the swashbuckler’s nimble bonus.

The Elf favored class bonus provides a nice boost to the Swashbuckler's Panache points, which makes the Swashbuckler more sustainable in combat. You've learned a flexible way to position your buckler to provide more protection. This benefit must be used before the end of her turn, or it is lost. Your parries and finishers allow you to riposte with the slightest provocation. | 13th Age SRD New Pages This ability replaces swashbuckler finesse. | d20PFSRD If you plan to play a Face, don't take less than 10, otherwise you can dump this. Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. Swashbuckler Weapon Mastery (Ex): Your Rapier/Scimitar now has 14-20/x3 criticals with no enhancements or feats. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on her next attack. A swashbuckler can only perform deeds of her level or lower. Superior Feint (Ex): At 7th level, a swashbuckler with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. In addition, upon reaching 4th level and every 4 levels thereafter, a swashbuckler can choose to learn a new bonus feat in place of a bonus feat she has already learned. When you Strike as part of a finisher or Opportune Riposte, you can give the Strike the failure effect from the Confident Finisher action, including the increase from Precise Finisher if you have that feat. This replaces the specific listed deed or deeds; if the character would not gain the appropriate deeds, she cannot select the renowned deed, as if selecting an archetype. Deeply committed to a technical mastery of combat, swashbucklers combine discipline and daring to commit feats of advanced martial prowess.[1]. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. These bonus feats must be selected from those categorized as combat feats. Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers.

Swashbucklers are lightly-armored combatants with a flair for intricate combat styles and agile attacks.

Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. Your graceful attacks are especially powerful. You love to kick your enemies when they're down, and you look fabulous when you do. Grit and Panache: The gunslinger's grit and the swashbuckler's panache represent two paths to gain access to the same heroic pool. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Arcforge Campaign Setting: What Lies Beyond, Aegis of Empires 3: When Comes the Moon (PF1E), Add ¼ to the swashbuckler’s effective class level to determine the extra damage she deals because of the, Increase the total number of points in the swashbuckler’s, Increase the number of times per day the swashbuckler can use. Don't actually take Improved Critical because you get Swashbuckler Weapon Training. The swashbuckler must have the vengeful heart renowned deed to select this deed. Starting Wealth: 5d6 × 10 gp (average 175 gp.) Weapon and Armor Proficiency

Stephens, and Russ Taylor. | Design Finder 2018 The DC of this save is 10 + 1/2 the swashbuckler's level + the swashbuckler's Dexterity modifier. Swashbuckler — You allow your foes to make the first move in a show of incredible … Saves: Reflex is the Swashbuckler's only good save, and with good Dexterity it will be fantastic, but you really need to work to fill in the gaps in the Swashbuckler's defenses.

Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. To use this deed, a swashbuckler cannot attack with a weapon in her off hand or use a shield other than a buckler.

I support a limited subset of Pathfinder's rules content. Items or abilities that protect a creature from critical hits also protect a creature from targeted strikes. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 at 17th level). You can riposte almost without a thought. The amount of bleed damage dealt is equal to the swashbuckler's Dexterity modifier (minimum 1). Because Panache is so important, almost every Swashbuckler will use a weapon with a high threat range, such as a Rapier or Scimitar.

Source Advanced Player's Guide pg. Swashbuckler can be a great class dip for weapon finesse builds, but single-class Swashbucklers are dismally ineffective.

Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity. Following their flair for dramatics, most swashbucklers tend to be either noble fighters or lawless pirates and bandits. Also note that many colored items are also links to the Paizo SRD.

You stab two foes with a single thrust or bash them together with one punch. The daring nature of swashbucklers often makes them ideal candidates for such service. The Swashbuckler attempts to be a charismatic Fighter with a sense of Panache, but comes out as a lightly armored Fighter with less feats. A swashbuckler can perform deeds only of her level or lower. Those of smaller races are particularly driven to prove that the right mix of discipline and daring is the perfect counter to size and strength, and enjoy nothing more than taking down lumbering brutes and bullies. Human: Always the gold standard, Humans are fantastic Swashbucklers. Sweashbucklers get all Deeds automatically, assuming that they are sufficiently high level. Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. | GumshoeSRD When she fights defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2. Furthermore, the critical modifiers of such weapons increase by 1 (×2 becomes ×3, and so on). This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square.

All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects.

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